In this installment of the series I will show you how user data services. We will finally use the Unity DI container that is part of the project setup.
Data and Services
In next installment we will be showing a list of products, so let’s create a simple Product class first in the Data directory:
PropertyChangedBase is a base class implementing the INotifyPropertyChanged interface and the ImplementPropertyChanged attribute makes sure it’s method is called for all the property changes. (More about Fody here)[Read More]